Wasteland explorers are being trained across all stats. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. Hand sanitizer does not protect against radioactive material. Do not use household cleaning wipes on your skin. If you cannot wash, use a wipe or clean wet cloth to wipe any skin or hair that was not covered. Dogmeat does not have common version, but now there is also parrot with x2 objective modifier on legendary, while another parrot with x3 on legendary. In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). If possible, take a shower or wash with soap and water to remove any radioactive particles from skin or hair that was not covered. Yeap, strange thing about this update is that there are different legendary pets with different effect ranges, and some of them dont even have rare as well as common version. Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. (see this question and the links within the answer). However, there is some thought that some of the SPECIAL stats affect combat. The only difference based on level is the dweller's total hit points, and the cost to revive them. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |